After a full evenings play, perhaps 4 hours all told, we fought a three way battle with some double sized DBA armies. I took the bulk of an early Burgundian Ordonnance army and my friends fielded an Arab army and an English HYW army. We set army limits at 550 points.
The Arab light horse held its own against some poor quality knights on one flank which highlighted the difficulty in fleeing a losing battle, hence the flee chances for some troops have been altered.
I've tweaked the movement rules for strategic movement - that is to say - by column of march, which allows for more reliable progress whilst out of the enemy's reach and now starting to put together the GRASP equivalents for DBx and an absolute scale from a mewling kitten to a destroyer of stars.
I'm due to play an ACW naval game next week using the rules , so I'll try to remember to take photos and put them up here.
Also, I will be modifying the stats to use d4,d6,d8 and d10 followed by multiples of same. This will mean far more granularity at higher levels, with an infinite range and a few less dice to worry about.
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Reworking the Fatigue system and other tweaks
After a full evenings play, perhaps 4 hours all told, we fought a three way battle with some double sized DBA armies. I took the bulk of ...
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Hello! Following a series of games , I've made some amendments to the GRASP rules. There are a series of optional rules that allow for ...
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After a full evenings play, perhaps 4 hours all told, we fought a three way battle with some double sized DBA armies. I took the bulk of ...
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